Placeable heaps v 3.1 SP

Placeable heaps v 3.1 SP 1 Placeable heaps v 3.1 SP 2 Placeable heaps v 3.1 SP 3 Placeable heaps v 3.1 SP 4 Placeable heaps v 3.1 SP

A positionable unloading point for the intermediate storage of fruit or charge .


To anywhere on the map cereals, straw / grass / hay , fruits & vegetables, chopped , silage, forage , inter alia, intermediately . Can unload trucks, Drescher , harvesting and chopping machines , conveyor belts , and front or wheel loader. Ideal for holding a front or wheel loaders , feed truck , conveyor belt , or Ropa mouse.

Just the ” pile ” or the unloading point in the Shop , place it on the map and unload fruit or cargo. In single player or in multiplayer host may immediately with the “. ” (Dot) position when sitting in any machine. If it is empty , he can also spot with “.” resell or dissolve .

Cost : € 0 , 0 € / day

Note: The unloading point can be ( like other placeable building also ) not in certain areas such as the courtyard (where the vehicles are reset ) , the automobile dealer or not purchased, place fields . In addition, they must have a certain distance to other placeable buildings and it should not be a vehicle or player at the point of purchase.

This mod requires the UniversalProcessKit from V1.0.1 !

V3.0beta is not multiplayer compatible ( because it is not the UPK )

What does ” beta ” version ?

“Beta” means that I am that the mod works as it should (! ) Of the opinion . I have tested it with the means at my disposal and found no errors . “Beta” means but also that he has not been tested with 10,000 other players with 10,000 different Modkombinationen what I obviously can not do themselves. Errors can occur ! (“Beta ” does not signify that this version is half-baked and was uploaded on good luck. )

If you should find an error, I ‘d appreciate feedback and send your log.txt .

How updated / installed their version V3.0beta ?

Note: The storage format has been changed , you can not without a backup again to version 2.0 downgrade (without loss of Füllstande ) .

Make 1 backup of the game stand / Scores
2 the old for security anywhere else hinkopieren (not required for installation)
3 Download the UniversalProcessKit and copy it to the mod folder
4 Copy the new in the mod folder
5 ready!

So you have the possibility to make the update undo , if any unexpected error occurs .

Features of V3.0beta

– New clusters form
– 40 types of fruit are supported
– Many new textures
– Improved texturing with grass, hay and straw
– The unloading points can be named ( key combination Shift + “.” – In the Help window is , not to be confused with the Caps Lock key ” Shift . ” )
– Designated unloading points appear in the PDA on the map and in the statistics
– Setting and clearing the unloading directly in the game ( press the ” . ” )

Supported types of fruit

– Cereals: wheat , oats , triticale , barley , rye , spelled, rapeseed , sunflower, poppy , corn , millet, green wheat
– Straw / grass / hay : grass, clover , alfalfa, hay , wheat straw, barley straw , oat straw, rye straw
– Vegetables: potatoes , sugar beet , peas , carrots , onions , soy beans, cucumbers, tomatoes
– Fruit : Apples
– Chopped , energy willow chopped
– Silage , fodder , animal feed
– Other : Crap, lime, fertilizer , gravel, sand

Game Internally, there are the following : wheat, oat, triticale, barley, rye, dinkel, rape, sunflower, mohn, maize, millet, greenwheat, grass_windrow, klee_windrow, luzerne_windrow, dryGrass_windrow, wheat_windrow, barley_windrow, oat_windrow, rye_windrow, potato, sugarBeet, pea, erbse, carrot, onion, soybean, cucumber, tomato, apfel, chaff, energieweide, silage, forage_mixing, forage, manure, kalk, fertilizer, kies, sand

Note: The standard vehicles can load only a few fruits – you need a wheel loader or bucket – mods , so you can pick the fruit again and dump truck mods for transporting !

Example: The standard Kuhne mixer feed wagon can indeed overturn feed and compound feed to the unloading point , but do not pick it again!

Have fun with this mod!

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